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Writer's pictureMargarita Nikita

V-Ray 6 beta | New features

Updated: Nov 19

Hey all,

I’m excited to share with you the new features we see in V-Ray 6 beta! Anyone can go to the Chaos website and join the beta program in order to test this new version before it gets released on July.

If you don't like reading, then feel free to check my YouTube video on this topic:





01. The first feature we will see is called VRayEnmesh. If I try to explain what it does with words you will get confused! So, let’s see it directly using an example.

I have the partition, which has a solid surface and if I render, I get the below result.


A metal partition with a solid surface.

Now, let’s say that I want the fill of this partition to be a mesh having the pattern you see below. To do that we will use the VRayEnmesh modifier.


A random pattern that we want to apply to the partition of the previous image.

I will select the surface I want to transform; go to the Command Panel, to the Modify tab, click on the Modifier List and choose VRayEnmeshMod. I will go to the Objects rollout, click on the Add button and choose the pattern.


A screenshot of the Perspective window of 3ds Max showing the partition and the pattern next to it.

If we render, we get the below result.



A render of the partition with the pattern applied to it.

BE CAREFUL. You can only see the pattern when you render, not in the viewports.


Now, if from the pattern, I only want to use part of it, I will use the Crop box size values. If I make the Crop box size x = 5, the final result changes to the below.

SCreenshot of the VRayEnmeshod modifier with the Crop box size C value highlighted.
Render of the partition with the pattern scale updated.

The density of the pattern is controlled by the Tiling values. If we make the Tiling 12 instead of 5, you see the below the updated result.

Screenshot of the Parameters.




Render of the partition with the Tiling values adjusted.

02. Another new feature in V-Ray 6 is the Procedural Clouds.

In this scene I have placed a VRaySun with the default VRaysky. If I render, I get the below result.



Render of a scene with a VRaySun and VRaySky applied.

In V-Ray 6, in the VRaySun parameters a new rollout is added, the Clouds. Simply enable the Clouds on checkbox. If we now render, some really beautiful clouds are added to our sky.

Screenshot of the Clouds rollout with the Clouds on setting enabled.

Updated render showing clouds.

If we make the density 1, you can see how denser they become.


Updated render with the clouds density set to 1.

While if we make it 0.1, you can see some small clouds here. This is such a beautiful new feature.


Updated render with the clouds density set to 0.10.

03. Finally, one really cool new feature is Chaos Scatter. It allows us to distribute objects randomly on a surface.

Let’s say that I want to fill the ground with grass. The simplest way is to open the Chaos Cosmos Browser, go to 3d Models, to Presets and download one of the 2 grass types.

Screenshot of the Chaos Cosmos Browser with two types of grass selected.

Simply drag it on the ground. It automatically distributes the grass on the surface. If we render, we get the below result.

Render showing the grass automatically distributed on the surface.

See how beautiful it looks? And with no effort at all. It was a simple drag and drop.

We can do a ton of things with Chaos Scatter, but I will prepare a new article / video just for this feature.


Basically these 3 are the new features in V-Ray 6, apart from those, we have improvements on past features, like for instance that you can now use V-Ray Decal to add displacement to any surface or we have new and improved materials.


Thanks for reading, see you in my next post!

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